The group have gone to a war zone that has been laid with mines. One individual at any given moment must endeavor to cross the combat zone without venturing on a mine. Once a colleague ventures on a mine, they should return back to the begin. Hardware Required: Minefield (8 x 8 squares) set out in goliath chess/checkers tangle, covering (with taped squares), cover tiles or even cones. Course Card/s (Accessible in The Group Building Movement Book) Space Required: Little. Inside or outside. Gather Estimate: 2-30 members. Works better with bigger gatherings. Add up to Time: a hour 5 minutes to brief and set up 35-45 minutes to accomplish result 10 minutes to survey and question Minefield Group Challenge Directions Lay out your Minefield on a level zone with a lot of space Sort out the gathering and brief them on the undertaking: The group have gone to a war .....Continue reading

Memory Lane

A world of fond memories is a goliath session of Chinese whispers where correspondence and collaboration are basic for achievement. To finish the test, the group must depict a shrouded structure to each other to check whether the last individual can remake a similar structure.

Hardware Required:

2 x boundaries (twist shields with fellow ropes)

2 x indistinguishable arrangements of 15 changing shapes in two separate compartments

8 x wooden pegs

10 x metal pegs

Mine tape

Space Required: Expansive. Inside or outside.

Amass Measure: 8 to 20.

Add up to Time: 15 minutes

2 minutes to brief and set up

10 minutes to accomplish result

3 minutes to survey

A world of fond memories Group Challenge Directions

The group need to hand-off a coded message from one side of ‘a dead zone’ to another

The group are divided out over the open space, and should stay in position to pass the message on

The group should keep truly calm so as not to caution the adversary to their position

The code is

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Leaky Pipe

Group’s race with time as the opponent to attempt and recover a ping pong ball put at the base of a flawed pipe. To do this they are given a can of water and a few containers. Groups are required to utilize great cooperation and critical thinking abilities to finish the test.

Gear Required: 2 cans of water, 2 table tennis balls, mugs, 2 channels bored with gaps (can be obtained from pipes authority store).

Space Required: Little. Outside as it were.

Assemble Measure: 8 to 12 in a perfect world, however should be possible with 6 to 14 members.

Add up to Time: 20 minutes

5 minutes to brief and set up

10 minutes to accomplish result

5 minutes to survey and question

Proposed Learning Results

Critical thinking




Jigsaw Puzzle Pieces

Groups must cooperate to finish a bewilder as fast as could reasonably be expected. At first the groups will be isolated and given separate sacks of bewilder pieces. They will surmise that they are going up against each other and after that come to understand that they have no chance to get of finishing the baffle unless they work with the other sub-groups as they hold the missing bits of the confound.

Assets: 1 x substantial jigsaw confuse and little sacks to hold the pieces

Time: 30-45 minutes

Space Required: Little. Inside or Outside

Bunch Measure: 8-16 individuals

Jigsaw Confuse Pieces Setup

Separate up the baffle and place an equivalent measure of pieces into each group sack

Part the group into 2 littler sub-groups (or all the more relying upon the span of your gathering) and hand each group a pack.

Jigsaw Baffle Pieces Group Action Guidelines

Furnish each sub-group with a sack of jigsaw confound pieces. Teach them to collect the confuse as fast as could be allowed. Attempt to guarantee

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Human Chain

Team members are spread out in a line, consisting of several sections. The first person is shown an picture by the facilitator and must then pass tell the next person what it is, this continues until the last person receives the description and they must then attempt to recreate the picture. The aim is to try and match the original picture shown by the facilitator. This is a much bigger version of Chinese whispers, similar to Memory Lane.

Equipment Required: Paper, pens, cones and clipboards
Space Required: Large. Delivered indoors or outdoors.
Group Size: 8 to 16 ideally (if you have larger groups split them into smaller sub-groups)

Total Time: 25-40 minutes

5 minutes to brief and set up
15-30 minutes for challenge
5 minutes to review and debrief

Human Chain Team Building Instructions

Split participants into teams of up to eight. Each teams of participants is divided into pairs. Each pair is then given a role within the team:

Observers Communicator/s (for larger

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Balloon in Water Team Building Activity

In this action, the group is entrusted with the test of inundating a swelled inflatable submerged for no less than 5 seconds, utilizing just the materials gave.



1 expansive container (in a perfect world 15-30 liters)

1 block

Materials for the test:

5 plastic straws, 5 paper cuts

1 plastic shopping pack

1 bit of string (20cm)

20cm of tape


3 folio cuts

General estimated inflatables (set up a few additional items on the off chance that a few inflatables pop)

Space Required: Little. In a perfect world outside, or a region appropriate for getting wet.

Amass Estimate: 8 to 12 in a perfect world. With greater gatherings, you can part them into littler groups and set one up set of assets for each group.

Add up to Time: 30 minutes

10 minutes to brief and setup

10 minutes for the action

10 minutes to survey and question

Set Up:

Fill the can with water until it’s filled 15cm from the top

Put the block at the base of the can

Blow up one inflatable (in a perfect world

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All Adrift

While on a cruising occasion, a mischance causes the pontoon to set ablaze, with simply enough time to snatch a couple of things within reach – the group need to choose which things are best need. Cooperating the group need to utilize their basic leadership aptitudes and collaboration to organize the ten things recorded.

Gear Required:

2 x group brief – thing list (overlaid onto A3)

2 x score sheet (covered onto A3)

Group positioning structures – enough for 1 for every Challenger

Pens – enough for 1 for every Challenger

Space Required: Little. Inside or outside.

Bunch Measure: 8 to 16.

Add up to Time: 40 minutes

5 minutes to brief and set up

25 minutes to rank

10 minutes to audit and question

Proposed Learning Results


Basic leadership

Critical thinking

Time administration

Trust Circle and Ladder

Ask the group to form a tight inward facing circle. One person is selected and stands in the centre of the circle. They allow themselves to relax, and fall backwards, safe in the knowledge that their team will catch them and then ‘bounce’ them gently round the circle. The tighter the circle, the less risk of accidents. Remain vigilant and monitor the safety of participants at all times. Give everyone that wants to try the challenge an opportunity to do so.

Trust Ladder

Line the group up into two parallel lines facing each other, standing close together. One person volunteers to go first and stands at one end of the parallel lines and fall forward (crowd surfing style). The group lifts them and passes them down their double line, gently depositing them at the end. They then take their place in the ladder and the next person has a go.

Equipment Required: None
Space Required: Small. Indoors or outdoors.
Group Size: 10 to 16 (if you have more than this split into smaller groups)

Total Time

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Through the Loop

The goal of this test is for everybody in the gathering to go through the circle as fast as could be expected under the circumstances. After the gathering have finished the test, continue bringing down as far as possible and push them to enhance their time.

Gear Required: Bungee Rope

Space Required: Little. Inside or outside.

Gather Measure: 8 to 12 in a perfect world. Least of 6 members – Greatest of 20.

Add up to Time: 20-30 minutes

1 moment to brief and set up

3 minutes arranging time

15 minutes to accomplish result

5 minutes to survey

Recommended Learning Results




Objective setting and dynamic advancement

Shoe Tower

Snappy group challenge movement amusement for youngsters. Part the gathering into littler groups of 4-6 individuals. Get everybody to take their shoes off. Utilizing the shoes accessible to their group, they should build the tallest tower. The group with the tallest tower toward the finish of the time wins the test. It is suggested that you give members five minutes to finish the test.